Official Game Manual & Competition Rules
VELOCITY VORTEX challenges teams to score points by collecting and launching energy spheres
In VELOCITY VORTEX, two alliances of two teams each compete to score points by collecting Energy Spheres and launching them into scoring goals. Navigate a dynamic field with rotating Vortex Platforms!
2v2 alliance format. Qualification matches have random alliances. In elimination rounds, top-ranked teams select partners.
Official competition field layout and element details
Rotating Platform
Field diagram - Not to scale
12' × 12' (3.66m × 3.66m) foam tile surface
Aluminum perimeter walls, 2" (51mm) high
60 total spheres (30 red, 30 blue), 4" diameter
4 low goals, 2 high goals, 1 center Vortex
Rotating center platform (15 RPM during endgame)
18" × 18" starting tiles in each corner
Complete points breakdown for all game elements and periods
| Sphere in Low Goal | 2 pts |
| Sphere in High Goal | 5 pts |
| Sphere in Vortex | 10 pts |
| Robot on Center Platform | 10 pts |
| Autonomous Bonus | +20 pts |
| Sphere in Low Goal | 1 pt |
| Sphere in High Goal | 2 pts |
| Sphere in Vortex | 5 pts |
| Sphere returned to base | 1 pt |
| Touching Platform | 5 pts |
| Fully on Platform | 20 pts |
| Both robots on Platform | +10 pts |
| Cap on Vortex goal | 25 pts |
Tiebreaker Rules: Ties are broken by highest autonomous score, then highest endgame score, then Skills Challenge ranking.
Key rules and regulations summary - refer to full manual for complete details
Size, weight, and component limitations for competition robots
Get the complete game documentation and resources
Full rules, specifications, and appendices
1-page scoring and rules summary
3D models for field element construction
Step-by-step field setup instructions
Pre-competition inspection requirements
Official rule clarifications and answers
The game manual may be updated during the season. Subscribe to receive notifications about rule changes and clarifications.
Last updated: January 15, 2026 (Version 2.1)